The 9 Best Cthulhu A Deck Building Game
Nowadays, there are so many products of cthulhu: a deck building game in the market and you are wondering to choose a best one. You have searched for cthulhu: a deck building game in many merchants, compared about products prices & reviews before deciding to buy them.
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Here are some of best sellings cthulhu: a deck building game which we would like to recommend with high customer review ratings to guide you on quality & popularity of each items.
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Cthulhu: A Deck Building Game
- Work together with fellow players as investigators to banish the Elder God and his minions by using Moxie (force of character, determination, or Nerve) to reduce their health to zero.
- If you Banish the Elder God before he reduces all of the investigators health to zero you win the Game.
Work together with fellow players as investigators to banish the Elder God and his minions by using moxie (force of character, determination, or nerve) to reduce their health to zero. If you banish the Elder God before he reduces all of the investigators health to zero you win the Game. Made in China.
Arkham Horror Third Edition
- A modern take on the classic cooperative game of cosmic horror
- Archive cards present Branching narrative paths, making each of the four scenarios included in the game truly your own
- Choose one of twelve unique investigators, each with their own abilities, items, and backstory
Arkham Horror third edition is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of Eldritch beings known as ancient ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.
Arkham Horror – The Card Game
- A living card game of Eldritch mystery or 1 to 2 players (or up to 4 with 2 core sets)
- Blurs the line between the traditional card gaming and role playing experiences
- Players assume the roles of unique investigators marked by specific strengths and weakness
- Investigators are opposed by the challenges from adventure-specific encounter decks
- Campaign rules Grant additional depth to your decisions and allows you to “level up” your deck between adventures
“Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham horror: the card game is the living card game of love craft I an mystery, monsters, and madness! you and your friend (or up to three friends with two core sets) become characters within the quiet new England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries. Meanwhile, each of your adventures in Arkham horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the ancient ones straining against the barriers to our world… the basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you”.
Looney Labs Doctor Who Fluxx
- The card game of ever-changing doctors!
- Join with various regenerations of the Doctor, some companions, Gallifreyan Tech, and K-9 – but beware of Cybermen, Daleks, Weeping Angels, and the master!
- With the rules (and the Doctor) constantly changing, Doctor who Flux is the most ever-changing, timeywimey version of Flux ever created
- Great game for Doctor who fans of mixed ages – kids and adults can both play and remain competitive
- Doctor who Flux never plays the same way twice
Reckless Deck Lovecraftian Expansion
- A Reckless Deck expansion focused on Lovecraftian horror fiction
- 20 additional character creating cards
- Adds art & writing prompts influenced by 1930’s fashion & film noir
- Customize your Reckless Deck collection to suit your creativity
- Great for character and NPC creation for RPG gamers
This 20 card expanison adds a serious dose of Gothic Horror to your Reckless Deck collection. Get classic monster traits from the stories of 1930’s horror writer H.P. Lovecraft, and the costumes, accessories, and weapons for fighting – or joining – a creature worshipping cult. In addition, this expansion brings the timeless style of 1930’s noir to your art, writing, and role playing gaming.
Cthulhu Wars Board Game – The Ancients Expansion
- Officially Licensed
- Contains 19 High Quality, Fully Assembled Plastic Figures
- Figures Include 6 Ancient Acolytes / 3 Unmen / 3 Reanimated / 3 Yothans / 4 Cathedrals / Faction Glyph / Power/Doom Tokens
- Also Includes Rulebook / Faction Sheet / 6 Unique Spellbooks
- You need the Cthulhu Wars Core Game to Use this Product
A new human Faction for Cthulhu Wars. Includes 6 unique Acolytes, 3 Un-Men (plasma criminals), 3 Reanimated (atom-powered zombies), and 3 Yothans (gigantic underground reptiles). Includes 4 cathedrals; 19 total figures, and 3mm die cut Faction Card.
Arkham Horror: The Dunwich Legacy Deluxe
- The first deluxe expansion for the cooperative LCG Arkham Horror: The Card Game
- Explore the disappearances of two Miskatonic University professors through two new scenarios
- Five investigators encourage new play styles in each of the game’s five classes
- Fifty nine player cards (including a complete play set of each) allow the pursuit of new strategies
- Eleven encounter sets lay the foundation for the Mythos Packs of The Dunwich Legacy cycle
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
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Arkham Horror: Path to Carcosa (Deluxe)
- A deluxe expansion for the award-winning cooperative LCG, Arkham horror: the card game
- Kicks off a new campaign with the mysteries surrounding a performance of the King in yellow
- Introduces two new scenarios laden with madness, horror, and mechanics for tracking your investigator’s doubt or conviction
- Expands your deck-building options with six new investigators and SIXTY-TWO player cards (including a complete Playset of each)
- The expansion’s narrative campaign continues with the upcoming The Path to Carcosa Mythos Packs
Product Description
“I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.” –Robert W. Chambers, The King in Yellow A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it’s been all the rage in conversations among Arkham’s socialites. But in your efforts to learn more about the play, you’ve uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion’s two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness. Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
From the Manufacturer
“I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.” –Robert W. Chambers, The King in Yellow A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it’s been all the rage in conversations among Arkham’s socialites. But in your efforts to learn more about the play, you’ve uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion’s two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness. Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
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Force of Will Grimm Cluster The Millennia of Ages Booster Box
Includes support for the Cthulhu, Elf, Fairy Tale, Human and Six Sages races.Introduces the Augur and the Myth race.This is the fourth and last set of the Grimm Cluster blockIt contains 115 cards: 5 Super Rares 10 Rares 15 Uncommons 20 Commons 50 foiled copies of then entire expansion 15 full art, gold stamped copies of all the Super Rare and Rare cards
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